

- #NVAC VS ZAN AUTOPURGE CRASH MOD#
- #NVAC VS ZAN AUTOPURGE CRASH PATCH#
- #NVAC VS ZAN AUTOPURGE CRASH MODS#
- #NVAC VS ZAN AUTOPURGE CRASH SOFTWARE#
It looks complicated, but really isn’t.ĮNBoost does not add ENB graphics and shaders to your game, so do not worry if you don’t think your system could handle that. ENBoost works absolute wonders for this game, it allows some people to use 4k texture replacers on everything. It should be more than capable of handling anything you can throw at your game unless something is very deeply wrong with it. Hardware Anti-aliasing and anisotropic filtering are not useable with ENBoost, you must use the included AA and AF solutions which are not as powerful.
#NVAC VS ZAN AUTOPURGE CRASH PATCH#
There is not much feedback with this patch and some feedback from TTW users could be useful to the NVSE team since it's an "heavy mod". I also really, really love playing with an ENB and this could be/is performance killer but so beautiful.
#NVAC VS ZAN AUTOPURGE CRASH MODS#
I always have to limit myself on the mods i want to use and for me this patch and "Zan AutoPurge" really pushed the limits. When i used the memory patch, it's all gone! Yeah really!īut you said to me once that you're not playing with a ton of mod, this and your knowledge makes your personal FNV/TTW experience better then mine, i guess ) ( Edit: actually, i'm pretty sure about this ) ) When i said "unstable", i mean there is some slow down especially when i open the pipboy or when i hit "esc". My Pc is pretty new and the last time i've played FNV, i had an ATI 7870.
#NVAC VS ZAN AUTOPURGE CRASH SOFTWARE#
Maybe because of our respective hardware? Windows tweak or software environment?

I feel a like the first time i tried NVSR: truly amazed ) Honestly, since i used the memory patch (FNV or Skyrim), i won't play without anymore!

#NVAC VS ZAN AUTOPURGE CRASH MOD#
You can see how it help after 30/60 minutes of gameplay, when the game usually becomes unstable.Īfter that, do the same on your mod setting and try to see if it change something. Normally you shouldn't see any improvement if you test it for a few minutes. "Zan AutoPurge" will help you in a different way, but it definitely working.

Then add the "Zan AutoPurge" and test it again to see if there is an improvement. There is no tool to read the memory allocation for FNV yet but if you really want to know if it's good for you, try this:įirst, try the memory patch on a Vanilla game, to me it crashes around 25/30 guards. If it works, you should see your FPS falling on the ground but no crash! You can test how good it works out for you, just like in the video with the same "console command". On the Skyrim Nexus, he posted a screenshot with like "300 or 500 guards", yes you've read well, without crashing! Gopher made a video about this in his "Skyrim Mod Sanctuary 84", if you want to see the real effect: Like you said, it won't gives you more FPS but a much more stable game! Like Sheson said himself: "Holy Cow, i fixed Skyrim" (and he should add: FNV too!) The default settings works good for me.Ĭool! I'm also using NVAC and NVSR without any problem. Don't set the purge time too tight because it could break some active scripts (Nevada Skies is an example). It has an MCM menu and it's fully configurable. I had this problem like many others and this mod help me a LOT with that. It's useful if your FNV get slow after playing 1 hour or more. "Zan AutoPurge Crash Protector - New Vegas Edition" There is not many feedback for it but it seems to work, since i activated it, i had less crash. Open "nvse_config.ini" and add those lines: Open the "Data" folder of FNV, then go to the "NVSE" folder and if it doesn't exist, create a new text file and name it: "nvse_config.ini" (Not in the "plugins" folder but in the "NVSE" folder!) It didn't work exactly in the same way but it's very simple to activate. Since i didn't saw any thread on it, i'm coming here to say that the Skyrim Memory patch from Sheson was ported to "NVSE 4.2b4".
